v0.9.1 beta available in DownloadsThis page contains info all the latest news and info of the Alternity® Character Manager
Export Hero: This takes the currently loaded hero and exports it using an XSL transformation file. An example file (walter_hero.xsl) is included in this release. This supplants the Save as HTML function which will be removed in future versions. Also, the print preview and reporting system will be removed soon because the XML/XSL capability is more powerful and compatible across many platforms.
Mutiple Sources: Some of the FX skills currently have two sources listed: Beyond Science & Dark*Matter. This allows better filtering of the skill/weapon/armor/equipment lists. To enter multiple sources for an item, simply separate them with the pipe "|" character.
NOTE: These exporters and die roller are designed to work with OpenRPG 1.4.1 only.
WARNING: This program is provided AS IS with no warrantees expressed or implied. Use at your own risk. Remember, it's BETA!
Well, it's just the beta version. I've still got about a million things to work out, but it's getting there. Please don't flood my inbox with requests for features or even bug reports.
The Heroes created with any of the beta versions can be loaded into the later versions. The file format has been finalized enough to prevent those kinds of problems from occurring.
Clicking on the Stun, Wound, Fatigue or Mortal numbers on the main Hero editing form will increment (left mouse button) and decrement (right mouse button) the number of each that have been "taken". This is the same info that the GM can track on the GM's Sheet.
Options for the new rules variants can be selected individually from the Preferences dialog. You can choose from any combination of the 2A, 2B, and 2C variants. Changes made to these options while a hero is loaded will change the numbers automatically. The selected variants are not currently saved with the hero, so if you load a hero that used some of the variants into the program with none or different variants selected, the hero will appear to calculate incorrectly. This is not a problem. The feature of saving the info with the hero will be added in a future release. In the mean time, simply put the options selected into the notes for the hero.
I am currently looking at a way of adding full customization to the program. When implemented, players and GM's will be able to put in perks, flaws, etc. and edit the existing ones (there will be a way to restore the base info). This info will save with the heroes so you can load the hero anywhere and get the correct result. I don't have an ETA on this yet.
Skill customization has been added. It still needs some more tweaks, but the general functionality is there. The system now allows skill lists to act like plugins to the program, adding new skills to the ones available. Also, skills added to a hero can be edited to change their values. There is also a way to reset the values back to the defaults. The customization of the other features is on the way as well.
These keys work on the currently selected Hero or NPC. An NPC is a Hero without a Player Name or with a Player Name of 'NPC'.